VRChat incident

Realtime Networking Performance Issues

Resolved after 46 minutes, affecting Japan (Tokyo), on November 10, 2026.

monitoring Nov 10, 2026, 02:13 PM UTC

A fix has been deployed which looks to have resolved the issue, we will be continuing to monitor things to ensure continued stability.

Started
Nov 10, 2026, 01:50 PM UTC
Resolved
Nov 10, 2026, 02:37 PM UTC
Duration
46m
Detected by Pingoru
Nov 10, 2026, 01:50 PM UTC

Affected components

Japan (Tokyo)

Update timeline

  1. investigating Nov 10, 2026, 01:50 PM UTC

    We're observing upstream provider network connectivity issues affecting some users who's closest region is the JP region. This may result in a re-connection loop as your client attempts and fails to connect. We are working with our upstream provider to resolve these issues.

  2. monitoring Nov 10, 2026, 02:13 PM UTC

    A fix has been deployed which looks to have resolved the issue, we will be continuing to monitor things to ensure continued stability.

  3. resolved Nov 10, 2026, 02:37 PM UTC

    This incident has been resolved.

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