TrilogyMC Network incident
Unable to pick up dyed shulker boxes once broken
Resolved after 11 days 3 hours, on February 2, 2026.
This issue is now resolved and has been added to our main server. More information can be found on our help center here: https://help.trilogymc.net/articles/1586565403-dyed-locked-shulker-boxes-are-destroyed-when-broken.
Update timeline
- identified Feb 02, 2026, 08:08 PM UTC
We’ve identified an issue where locked, dyed shulker boxes do not drop the shulker box entity or object when broken. This behavior has been traced to a third-party plugin, and a temporary workaround is available in a recently published support article: https://help.trilogymc.net/articles/1586565403-dyed-locked-shulker-boxes-are-destroyed-when-broken. We are actively working with the plugin developer and expect to have this issue resolved in the near future. For updates, please monitor this status page or refer to the support article. We understand this is frustrating and sincerely apologize for the inconvenience.
- identified Feb 13, 2026, 09:04 PM UTC
Our team can confirm that this issue has been fully resolved in a release provided by the plugin’s developer. Thanks to the help of our beta testers, we’ve verified the fix on our alpha server, and it will be deployed to the main server shortly. Watch this space and our network-status channel for further updates.
- resolved Feb 13, 2026, 11:45 PM UTC
This issue is now resolved and has been added to our main server. More information can be found on our help center here: https://help.trilogymc.net/articles/1586565403-dyed-locked-shulker-boxes-are-destroyed-when-broken.
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