Google incident · via Google Workspace

Incident affecting Cameyo by Google

Resolved after 6 hours 15 minutes, affecting Cameyo by Google, on May 12, 2026.

resolved May 13, 2026, 05:55 PM UTC

Description: We were experiencing an issue with Cameyo by Google, beginning on Tuesday, 12 May 2026 09:01 US/Pacific. The issue was mitigated on Tuesday, 12 May 2026 15:16 US/Pacific by restarting the RAP system service, and performing full server reboots. From preliminary investigation, this was caused by a faulty code for logging improvement on the Player VMs. Log files were unexpectedly duplicated until the disk was full leading to the session failures. Some customers were recovered automatically after the channel binaries were rolled back, while the others were required to restart their VMs manually. Currently, the issue is fully mitigated and change is rolled back. We apologise to those who were impacted by this issue. Customer symptoms: The customers were experiencing an issue that couldn’t connect to the Player VMs normally. The disk utilization on the affected VMs reaches 99% or even 100%. Workaround: Not needed because all affected servers have been mitigated.

Started
May 12, 2026, 04:01 PM UTC
Resolved
May 12, 2026, 10:16 PM UTC
Duration
6h 15m
Detected by Pingoru
May 12, 2026, 04:01 PM UTC

Affected components

Cameyo by Google

Update timeline

  1. resolved May 13, 2026, 05:55 PM UTC

    Description: We were experiencing an issue with Cameyo by Google, beginning on Tuesday, 12 May 2026 09:01 US/Pacific. The issue was mitigated on Tuesday, 12 May 2026 15:16 US/Pacific by restarting the RAP system service, and performing full server reboots. From preliminary investigation, this was caused by a faulty code for logging improvement on the Player VMs. Log files were unexpectedly duplicated until the disk was full leading to the session failures. Some customers were recovered automatically after the channel binaries were rolled back, while the others were required to restart their VMs manually. Currently, the issue is fully mitigated and change is rolled back. We apologise to those who were impacted by this issue. Customer symptoms: The customers were experiencing an issue that couldn’t connect to the Player VMs normally. The disk utilization on the affected VMs reaches 99% or even 100%. Workaround: Not needed because all affected servers have been mitigated.

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