VRChat incident

Network Connectivity Issues

Minor Resolved View vendor source →

VRChat experienced a minor incident on January 19, 2026 affecting Authentication / Login and USA, West (San José) and 1 more component, lasting 1d 6h. The incident has been resolved; the full update timeline is below.

Started
Jan 19, 2026, 05:06 AM UTC
Resolved
Jan 20, 2026, 11:59 AM UTC
Duration
1d 6h
Detected by Pingoru
Jan 19, 2026, 05:06 AM UTC

Affected components

Authentication / LoginUSA, West (San José)Japan (Tokyo)

Update timeline

  1. investigating Jan 19, 2026, 05:06 AM UTC

    We are aware of some issues resulting in disconnections and inability to log into VRChat. We suspect that this is related to an upstream provider.

  2. investigating Jan 19, 2026, 04:12 PM UTC

    We're currently working with our upstream provider to roll out corrective measures to improve the overall stability of our realtime servers in the US-West region. These configuration updates may cause brief interruptions while they're being applied.

  3. monitoring Jan 19, 2026, 05:53 PM UTC

    The aforementioned changes have been successfully rolled out and all realtime networking servers in the US-West region are back online. We'll continue monitoring for stability.

  4. monitoring Jan 20, 2026, 08:19 AM UTC

    We're currently working with our upstream provider to roll out corrective measures to improve the overall stability of our realtime servers in the Japan and Europe region. These configuration updates may cause brief interruptions while they're being applied.

  5. monitoring Jan 20, 2026, 11:11 AM UTC

    The fix has been rolled out to all servers in the Japan and Europe region. We will continue to monitor for a short while to ensure all is stable but generally the issue should now be resolved.

  6. resolved Jan 20, 2026, 11:59 AM UTC

    This incident has been resolved.