VRChat incident

Realtime Networking Connectivity Issues

Major Resolved View vendor source →

VRChat experienced a major incident on August 1, 2025 affecting Japan (Tokyo), lasting 1h 40m. The incident has been resolved; the full update timeline is below.

Started
Aug 01, 2025, 09:46 AM UTC
Resolved
Aug 01, 2025, 11:27 AM UTC
Duration
1h 40m
Detected by Pingoru
Aug 01, 2025, 09:46 AM UTC

Affected components

Japan (Tokyo)

Update timeline

  1. identified Aug 01, 2025, 09:46 AM UTC

    We're observing upstream provider network connectivity issues with our realtime servers which may result in timeouts and degraded performance across instances hosted in the Japan region. Other regions appear to be unaffected by this issue, for the time being you may temporarily want to choose a different region during instance creation while we're investigating this incident with our provider.

  2. identified Aug 01, 2025, 09:47 AM UTC

    We are continuing to work on a fix for this issue.

  3. monitoring Aug 01, 2025, 10:54 AM UTC

    The realtime networking issues have stabilized, we're continuing to work with or upstream provider and monitor performance.

  4. resolved Aug 01, 2025, 11:27 AM UTC

    Our upstream provider has deployed a fix for the Japan region which has resolved the real time networking issues.